I enjoyed Field Mouse's prasátko game (problem 12068) and wanted to create a problem of my own with it.
From Field Mouse's problem:
"The rules of prasátko game:
- two players place black and white stones on the board just like in go, but they cannot pass and white has the first move
- when a player places his or her stone on the board and that stone touches some other stone (no matter if friendly or enemy), then that player loses the game
- stones touch like in go when they are connected by the line and they can also touch diagonally"
(;SZ[5]AB[be]AW[ea]C[Remember, diagonals count as a connection too.]AW[ab]AP[goproblems]
(;B[dc]
(;W[ca]C[CHOICE]
(;B[de]C[White cannot win now. Good job :DRIGHT])
(;B[ee]C[White cannot win now. Good job :DRIGHT]))
(;W[de]C[CHOICE];B[ca]C[White cannot win now. Good job :DRIGHT]))
(;B[cc];W[de]
(;B[ec];W[ca]C[Uh oh, you have nowhere left to play.])
(;B[ca];W[ec]C[Uh oh, you have nowhere left to play.]))
(;B[dd];W[cb]C[Uh oh, you have nowhere left to play.])
(;B[de];W[cc]
(;B[ca];W[ec]C[Uh oh, you have nowhere left to play.])
(;B[ec];W[ca]C[Uh oh, you have nowhere left to play.]))
(;B[ee];W[cc]
(;B[ec];W[ca]C[Uh oh, you have nowhere left to play.])
(;B[ca];W[ec]C[Uh oh, you have nowhere left to play.]))
(;B[ed];W[cb]C[Uh oh, you have nowhere left to play.])
(;B[ec];W[cc]
(;B[ca];W[de]C[Uh oh, you have nowhere left to play.])
(;B[de];W[ca]C[Uh oh, you have nowhere left to play.])
(;B[ee];W[ca]C[Uh oh, you have nowhere left to play.]))
(;B[cb];W[dd]C[Uh oh, you have nowhere left to play.])
(;B[ca];W[dd]C[Uh oh, you have nowhere left to play.])
(;B[ae]C[Oh no! You played next to a stone!])
(;B[ad]C[Oh no! You played next to a stone!])
(;B[bd]C[Oh no! You played next to a stone!])
(;B[bc]C[Oh no! You played next to a stone!])
(;B[bb]C[Oh no! You played next to a stone!])
(;B[ba]C[Oh no! You played next to a stone!])
(;B[ce]C[Oh no! You played next to a stone!])
(;B[cd]C[Oh no! You played next to a stone!])
(;B[da]C[Oh no! You played next to a stone!])
(;B[db]C[Oh no! You played next to a stone!])
(;B[eb]C[Oh no! You played next to a stone!])
(;B[aa]C[Oh no! You played next to a stone!])
(;B[ac]C[Oh no! You played next to a stone!]))