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Timing

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The idea for a concept "Timing" came up when editing problem #3300. Problems can be added into this group, when the question "when" to play a move or sequence is especially important or the key issue. Rin Kaiho (Lin Haifeng): "Go is about the order of moves". Examples could be YOSU-MIRU moves (probe in a position to see how the partner responds). It will include many examples with correct paths where the end-position is the same as in a wrong solution, but did evolve in another way. Other examples would be positions which are not played out completely, rather stopped at a certain point in order to wait for a better (the best) time to proceed (in ways which can be decided on better later). This is the 2nd aspect of YOSU-MIRU. I would understand the context narrower than given in http://senseis.xmp.net/?Timing.

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