Corner based problems.
See also "Side based", "Floating", "Whole Board Positions" and "Giant".
Side based problems.
See also "Corner based", "Floating", "Whole Board Positions" and "Giant".
Problems taken from real amateur games. These can often prove instructive as most of us are still amateurs, and the situations that arise in such games are r...
encyclopedia of life and death
part first â€“ elementary problems
Problems made by the goproblems users themselves, with no book or other players inspiration.
Middle based problems.
See also "Side based", "Corner based", "Whole Board Positions" and "Giant".
Real game problems where the moves must be played according to the rest of the board.
See also "Corner based", "Side based", "Floating" and "Giant".
Problems based on game positions
These problems were generated with an AI-assisted tool, extracted from real amateur go games where a big mistake was made.
You can't play on a 4x4 board, but there are some nice problems. Solving them, you always have to look after the "best result"; that means, a win by two poin...
The possible moves are listed for the problem solver as choices.
A collection of 142 problems created by Master Go Seigen 9p, and out of which problems No.1 to No.110 are solved and explained in detail by his student O Ris...
Here you can find a problem: find the sequence leading you to victory on 9*9 board.
Non-real game problems that encompasses an entire board, or at least the majority of it. Otherwise known as 'chinrou.'"
See also "Side based", "Middle based...
Volume 6: ISBN: 7-8105-1526-8
Lee Chang-ho's Selected Life and Death Go Problems (æŽæ˜Œé•ç²¾è®²å›´æ£‹æ»æ´», <br>Yi Chang-ho Jingjiang Weiqi Sihuo) is a set of six Chinese, go problem b...
Volume 2: ISBN: 7-8105-1522-5
Volume 3: ISBN: 7-8105-1523-3
Volume 5: ISBN: 7-8105-1525-X
Volume 4: ISBN: 7-8105-1524-1
A position from a professional game. The classical way to learn.
encyclopedia of life and death
part second â€“ intermediate problems
This classic Chinese text dates from the fourteenth century, originally published in 1347 by Yan Defu and Yan Tianzhang. The problems take fanciful and histo...
Endgames on a 7 by 7 board.
This ancient chinese text contains 1454 challenging problems. It's know as KanZuFu in Japanese. The English translation is roughly 'Manual of Endgame Positio...
Problems dealing with the basic 'L' shape in the corner (or derivatives of).
L* denotes the L group without the corner stone.
Where all the basic, elementary and classical life and death to be included.
Generally those common life and death.
Creating and handling the tripod group
Many variations stem from this seminal formation.
Problems dealing with the basic large 'L' shape in the corner (or derivatives of).
Large L* denotes the Large L-group without the corner stone.
one problem but seperate to two problems in goproblems.com
#14079 by kaf
#14096 by tails
#597 by adum
It's our country Japan's playing style. Apologies if you feel it's weird.
Special problems that stem from professional games or other specifically designed problems. For example: Shusaku's ear-reddening move and Dosaku's Nose hit.
Situations that come from the popular Japanese manga/anime series Hikaru No Go.
This group contains of Japanese characters, Japanese language, and Japanese culture.
When you visit Japan, please enjoy the time with the OMOTENASHI :)
This ancient Japanese tsume-go book was orginally crafted by Meijin Dosetsu Inseki in 1713. The problems contained therein tend to be extraordinarily hard. '...
As selected by 40 professional go players
Recent classic problems by Maeda Nobuaki.
The collection of problems named Korean problem academy
Mostly problems in which you're allowed to make a move instead of your opponent. (Should auto-imply <a href="http://www.goproblems.com/usergroup.html?id=31">...
Problems dealing with the basic 'J' shape in the corner (or derivatives of).
Endgame problems where preventing opponent's sente play is the key consideration.
This two-volume tesuji dictionary was originally published by Kensaku Segoe and Go Seigen in 1971. For what I think were political reasons, it fell out of pr...
This is a collection of Tsumego compiled by A. Zalesak.
Igolatte's group GO GO GO GO!
The most stones on the boards are Black. Why did I create this group? Coz I like Black people.
Problems from my imaginary go book Zelypedia problems Zerogou.
Problems from my imaginary go book Zezezezely p-p.
The problems of this group include IME shaped Black stones.
See also, Zely problems, Zelypedia problems zerogou, and Zezezezely p-p.
The group that named Gongo no go. (Funny parody, not plagiarism lol)
Problems from my imaginary player Zely.
The title tells you everything.
It is 385-pages in length with 1000-problems & solutions. <br>The problems are categorized into two main sections: <br>tsumego and tesuji; <br>then further b...
Solutions to problems found in the IGS art galleries.
It's not insulting.
It's just The Scrapped Hikaru No Go collection.
As I said before, I ain't Irregular go.
I just love to watch scrapped vehicles on the int...
"Instruction Required" can make the dead position reborn. I want to help the dead problems.
There are many go rules Chinese rules, Japanese rules, Korean rules, American rules, AGA rules and New Zealand rules. I wanted to create my own rules.
bougalar boudensha6's Irregular board.
Fukui Masaki: Keep Fit! With the 5x5-Board.